Three games in one town
Project Zomboid's survival, The Sims' building and social play, and 7 Days to Die's horde nights, on one isometric block you can cut away and look inside.
The household
Seven needs, moods and emotions, an action queue, skills and a survivor you make yourself.
- Talk your way from stranger to friend to partner
- Ask someone to move in at 35 friendship
- Settlers take jobs: guard, builder, cook, farmer, scavenger
- Thirty levels, each one an attribute point
The homestead
Drag walls or draw a whole room, then fill it from a catalog of about fifty objects.
- Doors, windows, gates, painted floors
- Loot fridges, cars and gun lockers in town
- Power fails on day 3, water on day 5
- Generators, fuel, rain collectors, farming
The horde
Every tenth night the dead come in from the map edges and path straight at your weakest wall.
- A siege flow field, not a spawn circle
- Turrets, dart and blade traps, spikes, wire
- Craft ammo at the workbench
- Each horde night is bigger than the last
Horde Night
- Day 3 · power out
- Day 5 · water out
- Day 10 · horde
- Day 20 · horde
- Day 32 · the helicopter
The days are for looting, building and talking. The tenth night is for finding out whether the wall you built holds. Zombies bash through planks, doors, walls and furniture, and they will always find the softest edge of what you made.
An emergency radio counts down to a rescue helicopter that lands at noon on day 32 and leaves at six. Whether you are on it is up to you.
In your hands
Everything is on the mouse and a handful of keys. No tutorial gate — the first thing you do is walk.
- WASD · Shift · C
- Walk, run, sneak.
- Left click
- Interact through a radial menu, walk to the ground, or swing at a zombie.
- Right mouse held
- Aim at the cursor; hold left to keep firing.
- B · V
- Build mode and craft mode. Shift-drag the wall tool to draw a whole room.
- Q · E · wheel · Tab
- Rotate the camera, zoom, and cut the walls away to see inside.
- 1–6 · L · H
- Weapons, flashlight, bandage.
Five minutes in
Captured from the build that is playing on this site right now — day one, furnishing a room, meeting a neighbour, and what the tenth night looks like.
What's in this build
An early build, not a release. Here is what you'll find, and what you won't yet.
Playable now
- Create-a-Survivor, traits and a household you can switch between
- The full build and craft catalog, walls, rooms and paint
- Looting, chopping, farming, power, water and infection
- Horde Nights with turrets, traps and the siege flow field
- Thirty levels, aspirations and the day-32 helicopter
- Play Together: up to four survivors in one town
Not yet
- No voices and no cutscenes. Everything is played, not told.
- Desktop browser only — there are no touch controls.
- Saves live in your browser. Clearing site data starts a new town.
- Co-op runs peer-to-peer through your browsers; there is no game server, so the host leaving ends the session.
- All art and audio is generated by code, so it changes between builds.