The grid
Four rival drivers. Each one is a story, a rival on track, and someone you might choose.
The paddock's sweetheart. Pink suit, pink helmet, first to say hello.
Forged and quiet. Grey at the temples, armour where a race suit should be.
Locked
The midnight one. Turns up at the harbour rail in velvet and never explains.
Locked
The golden empress. Paris behind her, the crown already in her eyes.
You pull rivals with Wishes, in-game currency only. Own one and you can name them your Prime Rival: the driver whose story leads yours, on the phone and on the track. Change your mind later and nothing you built with them is lost.
Your driver
Make your own. Woman or man, the grid takes either. Every choice redraws the portrait the moment you make it, and it follows you through the whole game.
- Face: brow, cheekbones, jaw, nose, lips
- Complexion, tone and undertone
- Eyes, shape and colour
- Ears
- Hair: style, colour, part, length
- Freckles and a beauty mark
- Race suit palette
- Wardrobe off the track, in its own room
The race
- Steer
- Brake
- Throttle
- Overtake
The race is real, not a cutscene. Twelve cars on a lap-based street circuit, drawn live on your phone, with the Crown gate at the end of the last lap.
The car you drive is a stand-in model for now. The track, the lights and the timing are the real thing.
What's in this build
A playtest, not a release. Here is what you'll find, and what you won't yet.
Playable now
- The prologue and your first meeting on the grid
- Home, messages and calls with your rivals
- Dossiers, wardrobe and skins
- Wishes, missions, events and the logbook
- The driver creator and the rivals room
- The race, from lights out to the Crown gate
Not yet
- Voices. Every line is text for now.
- Most story films. A few scenes play; the rest are still being made.
- Two of the four rivals are locked in this build.
- Saves live in your browser. Clearing site data starts a new season.
- Nothing costs money. Wishes use in-game currency only.